Free 3 dimensional Videos. 3D Ogres Banga Teen&excl. Kunoichi - Broken Princess (19yr old Kasumi gangbang rough sex&rpar. Sped up video of me building a high-volume 6 platform terminus station.
Well, it is finally done - again!After some 104 hours of rendering the scene my computer finished the work on spitting out the 968 frames which form the second part of the second animation!
To celebrate this (and to let you, my audience, know about the new video) I'll post some exclusively rendered images here! Yay! I'll also show you how the Arctic terrain evolved to what it is now - yes, more screens for your viewing pleasure!
However, if you don't want to spoil your video experience, then don't scroll to the last part of this thread or don't look at the last bunch of pictures please
I had placed a few hidden links into my other '3D OpenTTD' videos and some of you even made it to to pre-final version - congratulations for that
But now ...
... the video - you should turn it to '480p' to get all the details
Quite the rollercoaster ride, eh? Sorry for packing so much stuff into this but there's a lot of stuff going on when you build your transport empire for some 40 ingame years
Let's continue with the pictures, shall we?
The following detail images are rendered in 1920x1080 pixels as you can see, so quite perfect as a wallpaper if you need them as such
I think these are all self-explaining as they show different angles of what you normally can't see:
The Development of the Arctic terrain world!
The first three images show the pure terrain model with different rendering styles.
It was a new kind of technique for me to work on the terrain since I usually divided the ground into several pieces and designed each of them to fit seamlessly together according to a screenshot from the game. This time I did it all on one single piece of model which errased a lot of unnecessary points between the pieces but still was a lot of work to form the whole terrain. There were quite a lot of errors in regard to make the model look like the slopes and tiles we all know but I think there were none left at the end
Texture this!
The Arctic terrain of course has it's own beauty, so I tried to get as close to this as possible as you can see in the first picture. The second one is displaying a change in the lighting. Please mind that I made the snow level more accurate than in the game
Every industry is placed!
The 'southern' power plant got switched of course.
Road Layout.
Transport Tycoon focuses on trains but almost no game without roads - at least the towns need them! Four of them were in the screenshot I based my arctic terrain on but only one of them made it!
Next Stop: Station!
Almost self-explaining: You can clearly see now that there were other places planned but I scrapped that. I realised that I had to do the movement of the camera now, otherwise I'd have to insert a lot of unnecessary stuff that no one would ever see in the video.
Tracksport Tycoon.
Like the red carpet for the star of my videos: Rail tracks! Also almost the final atmospheric settings.
It's bridging time!
After creating almost all of the bridges the game offers I was finally able to place my hard work into the arctic terrain. I obviously scrapped a lot of the unnecessary terrain to speed up the object placement.
BuildOnSlopes:
One of the best parts of (Open)TTD, now also very prominent in my terrain!
Fences added.
Yes, it's now all up to the details that make it so believable! And tunnels, too!
Trees:
The finishing touch of a nice and complete scene!
So, that is almost what it takes to get the terrain. But what makes a scene worth looking at in a video?
Background stuff!
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Some numbers for those who like to know (they might be higher):
- it took about 4 months from planning and creating to uploading the 61 MB video file
- the scene file is some 322 MB in size
- it consists of more than 5.3 million points and over 4.1 million polygons
- there are way over 140.000 single objects (for instance, a train consists of more than just the body, there are axles, bogies and other details made of objects belonging to a group forming a train)
- writing this thread needed some 2-3 hours and I still think somethings missing
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So, I hope you liked all the work I put into this, and still will put into this since I really want to get to the very last one of the five parts
And a special treat for those who read through all of this ... or just scrolled to the end
A somewhat close-up of the town - save this and compare it to an ingame screen, even if it's still not made on the final world
And a special treat for those who read through all of this ... or just scrolled to the end
A comparison of the town and oil refinery!
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If you ask yourself now why I haven't made a thread for the very first part of the second animation ... well, there wasn't that much to show you to be honest. It's quite basic like it is with the very first railroad lines you build ... and it contains some brutal rookie errors. Tasklist
Openttd 3d Viewer
FS#2673 - Apply CB 3D to vehicles
Openttd 3d Graphics
Attached to Project: OpenTTD
Opened by George (George) - Monday, 23 February 2009, 15:47 GMT
Last edited by Peter Nelson (peter1138) - Monday, 27 July 2009, 06:42 GMT
Opened by George (George) - Monday, 23 February 2009, 15:47 GMT
Last edited by Peter Nelson (peter1138) - Monday, 27 July 2009, 06:42 GMT
| DetailsR15515 Vehicle property 'Bit mask of cargo types available for refitting' (D) (16 for RVs, 1D for trains, ...) is very inconvenient in use. While coding ARVs, The following idea came to my mind. To have CB 3D for vehicles too. While running CB 3D, var 18 (low byte for example) will store cargo ID (Translated). Result 0 or 1 will define, is this vehicle refitable to the cargo, or not. This way it would be easy to build any refit list. The high byte may store cargo class for example. |
Openttd 3d Printer
Closed by Peter Nelson (peter1138)
Monday, 27 July 2009, 06:42 GMT
Reason for closing: Fixed
Additional comments about closing: fixed in r15592
Monday, 27 July 2009, 06:42 GMT
Reason for closing: Fixed
Additional comments about closing: fixed in r15592
Openttd 3d Files
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